Sunday, July 27, 2014

CK2 GoT Mod: Ironborn Tips I

So you've played the Ironborn in the GoT Mod, but you're frustrated at the steep requirements for the "Invasion" Casus Belli, specifically the requirement that your ruler is Ambitious/Ruthless/Greedy. These traits are hard to get, though you may be able to pick up Ruthless by letting slaves escape, catching them, and lashing them.

However, it does make sense from a book perspective. A massive Ironborn invasion should be a rare thing, not a commonplace occurrence. Only a certain kind of leader has the cunning and know-how to rip the Riverlands away from the Iron Throne (or the North if you have a thing for women who wear furs, I suppose).

However, here is some advice on how to make sure you can make it easier for yourself to get the Ironborn Invasion casus belli. And no, I'm not going to suggest Elective Succession. This way is more reliable, and will ensure you keep the Seastone Chair.

1) Have your Heir Marry a MILF
By MILF, I mean "attractive older woman," for those of you living under a rock that have not seen American Pie. In the game, women hit menopause at 45. Marry a woman as old as possible, and try not to have any trueborn kids with her (make your heir spend time raiding or in command, which will impart a fertility malus).


2) Raid and Reave like the Grey King Himself
You need a large amount of nubile saltwives for this to work. In most cases, your Iron King will produce a ridiculous amount of bastards from his concubines. So when your heir takes the throne, make sure you get those concubines.


3) Switch your Succession to Ultimogeniture
Primogeniture also works if you have no trueborn sons. But now you can see where I'm going with this: we're going to educate all our bastard kids (or as many as possible), and we'll legitimize only the one(s) with Ambitious/Ruthless/Greedy!

The main flaw with Ultimogeniture is that Ironborn leaders live quite violent lives. You may find yourself killed off in a duel, or murdered by your concubine (this happens very often for me) before you figure out which of your heirs is the correct one. If you are worried about that, you can minimize the chance of the former happening by chilling in your castle up until a siege is about to end, and then switch yourself to a commander so you can take saltwives. Apparently, serving the Drowned God gives you powers of teleportation.

Although personally, I'd rather be able to tap Melisandre's ass than teleport around the world. So I guess I'm with Red Rahloo.


In any case, you've prepared a legendary conqueror, content with not just a few Islands, but who plans to take Westeros itself and bring the Ironborn back to glory. What is dead may never die, but rises again, harder, better, faster, stronger!


From my last Ironborn game. If you want to have some fun with the Ironborn, you should play Robert's Rebellion and declare independence, then go kidnap Mad King Aerys II, which will automatically set your warscore to 100%. 

In the vast majority of cases, Robert Baratheon will win. I've only seen AI Rhaegar Targaryen win twice, and this was one of those times. Even then, I still won independence by kidnapping Aerys.


Remember, the Iron Throne is much, much stronger than you. You can see here how the Dragon utterly dwarfs the Kraken, and militarily Rhaegar outnumbers us about 10:1 (assuming equal vassal loyalty on both sides).  The equalizer is money. You need to raid as much as possible and build up your stacks of gold so you can buy mercs (and even the Golden Company) protect yourself when the Iron Throne tries to subjugate you. And it will.

Expect to spend a few thousand gold on mercenaries protecting yourself from the Iron Throne when it comes for you.


From my last game. After winning his independence, Iron King Balon proved to be no friend of the rebellion: he sacked Winterfell, took Catelyn Tully as a saltwife, and drowned the baby Robb!

Notice that Eddard Stark has crowned himself "King in the North": the AI will declare independence if it loses a megawar and the winner writes a bill of attainder stripping the loser's titles.

Saturday, July 26, 2014

CK2 Advice for Newbs: How to Manage Succession Crises

One thing a newbie quickly finds out is that it doesn't matter how amazing or illustrious your emperor is, if his craven and arbitrary son loses in a fortnight what took you decades to build. In this post, we will talk about ways to stop that from happening.

1) Vassal Heir Grooming
Have your emperor educate vassal heirs. You want them to get traits like Content, Craven, and Humble (side note: this is the purpose of educating people with "negative" traits). When the next generation takes over, you'll have that many fewer people ready to form factions.

2) Stockpile Cash
You should have set Feudal Taxes to the second-highest level ("Large" or Medium" in Vanilla or the GoT Mod), and some players like to put them on Harsh, with the option of lowering them if your new ruler is particularly inept. This is easiest to do as a small entity, but if you are a mature and well-loved ruler, you can change tax laws in an empire as well.

You will need the cash for 3 things: 1) gifting the more pliable vassals to keep them in line, 2) paying your retinue, and 3) buying mercs if a war happens.

3) Vassal Rearrangement
This is a bit more sophisticated, and sort of unnecessary in a Christian playthrough, but I've read of people doing this to good effect in Muslim and Pagan playthroughs (where succession crises are brutal). If you have a spare Duchy (in the dejure area of the necessary kingdom), you could just have your new emperor gift it to one of your kings as a welcome present. But you also could give it to an Ambitious person, then vassal-transfer it to the king. The king will have his hands full trying to keep the Ambitious vassal in line. One less threat to the establishment!

You can also do this with Counts and Dukes.

4) Avoid wars at the start of your new reign
Many times, empires will rely on their retinue, especially when taking down small entities. This can be dangerous, because the enemy faction strength will climb dramatically as you take casualties. So make sure you chill for a bit.

5) Play Pagans and Muslims
Succession crises are bad enough for Christians, but it's even worse for a Pagan or a Muslim, because of short reign modifiers for the Pagan, and decadence/agnatic succession forcing you to land everybody and deal with the consequences as a Muslim. If you want, you can take the skills you learned as a Pagan and transfer them to your Christian playthroughs!



Of course, even if you do all that, this may happen. In that game, I had 3 Ambitious Kings who got their titles due to revolts (perhaps it's my fault for installing a Lunatic on the throne of Aquitaine).

AND WHO, ARE YOU, THE PROUD LORD SAID, THAT I MUST BOW SO LOW?
The war ended just like the Reyne Rebellion did. Once your retinue and cash pool is large enough, nothing can stand against your might.

Friday, July 25, 2014

CK2 Game Planning: Vengeance, Justice, Fire and Blood

WARNING: The net is dark and full of spoilers. Read at your own risk.

So I intended to play Gormon Peake and put a Blackfyre on the Iron Throne, but it didn't work. What I mean to say is that in After the Spring, I find that Bittersteel frequently takes the Iron Throne, but the last time it happened, the Faith Militant rose up against him (a Blackfyre is a Targaryen by blood, and both have the "Abomination of Incest" malus). The High Septon won the war and destroyed the Iron Throne, and thus all of the former Lords Paramount were independent again.

I continued playing and took over the Reach and the Stormlands as House Peake. I could have taken the Iron Throne for the Blackfyres, but how could I take something that doesn't exist?

So instead, I will be playing as Doran of House Martell, and trying to put a Targaryen on the Iron Throne.

We have two Targaryens to work with: Viserys and Daenerys. Viserys has the "Lunatic" trait, which means that if he becomes king, there will be a civil war in the fortnight. Daenerys, if I remember correctly, is a woman with the "Attractive" trait, which makes her reign very easy. So I guess Daenerys would be preferred, but I'll start factions for both. After we take the throne, I might switch to playing Viserys: it will make for more of a challenge.

I plan to give one of the Sand Snakes (Oberyn's daughters) to Viserys, and Quentyn to Daenerys (matrilineally). I will groom Arianne for the throne, as expected. Arianne is also an attractive woman, which makes things easier for us.

On the home front, I will use invite/land/press to take land away from the Stormlands and replace them with vassals loyal to Dorne. I will send Oberyn (the Spymaster) and my Master of Laws to Mace Tyrell to get him into my faction.

Robert Baratheon himself is untouchable because of his massive "friendship" bonuses with Eddard Stark, Hoster Tully, and Jon Arryn. But all men must die, and Robert will die faster than most because of his rabid alcoholism (he has the "Drunkard" trait in game). After that, there will be plotting and fighting.

In my Balon Greyjoy playthrough, Robert Baratheon actually got deposed somehow (he accepted the faction demands). Must have been some serious mismanagement on his part. In any case, I know people worry that Crowned Stag playthroughs will become dull and stagnant, but I've seen vicious civil wars happen even with the human doing nothing. Now imagine the human actively plotting to bring down the Baratheons. It will be fun!

Thursday, July 24, 2014

Blobbing Against Karlings

So I intended to post a playthrough of a random Count-->Emperor, starting in Burgundy.

Well, I made a few strategic mistakes, so I don't think any newbies can learn too much from that (which was originally my intention).

However, I do think there is something they can learn: how to blob against the Karlings.

The Karlings are the descendants of Carolus Magnus (Charlemagne), and a series of split-up kingdoms). By CK2 rules, same dynasty members are always allied with one another. This makes things very frustrating when you're trying to expand against them, as you'll quickly end up fighting against 3-4 kingdoms.

This can be fun if you're playing as a Karling, but less fun if you're a small Count trying to build his own Empire in a world that they dominate.

In this game, I began as such a Count, and am right now blobbing against them.


Our lovely dynasty at the start of the game.


Oh God...Medium Crown Authority makes things very frustrating, because you can no longer wage war on other vassals. I need FREEDOM!


Note: I have enough land to make Burgundy, but you cannot usurp Burgundy if your liege has it and it is the same tier as his main title, so I need to declare independence. The war is pretty easy because Lotharingia is weak and the Karlings are off fighting their 23rd civil war.


I do an invite/land/press on Slavonia. If this isn't possible, do it on another state near the pagans (within 2 provinces, because you need to be that close to get the Holy War Casus Belli). If that isn't possible, speed up the process along with assassinations. If that isn't possible, try invite/land/press on the states in Spain and go after the Muslims. If that isn't possible, use marriage/assassination/inheritance to get the land you need (they need to be Agnatic/Cognatic for this). If that isn't possible, use Fabricate Claims on a county next to the Pagans.

Make sure you have an alliance with the HRE or the other Karling stated for the next part of this. You won't be fighting them, but you WILL be fighting the Pagans. Offensive Pagans like the Norse or Tengri won't be too difficult to beat with some mercs and minor allied assistance. But the Defensive Pagans (Slav, Romuva) are nightmares even with the HRE on your side, because they are balanced around facing off against massive Christian invasions.

Remember to keep your Piety up so you can use Holy Orders. I wouldn't have won against the Slavs without the Knights Templar.

If the enemy starts to convert after you Holy War them, things get troublesome. You can try to repeat the process in another area, or you can just use other expansion strategies like the marriage game.

In any case, some Holy Wars later, and I formed this!


After becoming an Emperor, the game gets quite a bit easier. You can invite/land/press on the King-tier level. Maintain your ties to the Karlings and you can gobble up some of the lesser Karling states this way. Or you can continue being a zealot and defender of Catholicism as you put the pagans to the sword!

Monday, July 21, 2014

CK Post VII: Joffrey Part IV

WARNING: The net is dark and full of spoilers. Read at your own risk.

Part IV of the Joffrey playthrough!



Where we left off, with Margery and the Tyrells planning to steal the throne.


Significantly less of a threat than Mace Tyrell would have been, but at least it's a good opportunity for Joffrey to get some combat experience (and maybe some new torture victims huehue).


Joffrey leads his armies to yet another triumph!


Joffrey returns home triumphant, only to note that Sansa wasn't there! (Though in all honesty, she was praying to the Seven to save her from Joffrey. That, or she was building a fake Winterfell).

Of course, our illustrious king didn't care. He instead started sliding his hands up the dresses of Sansa's ladies-in-waiting.


The Tyrell pretenders make yet another attempt on the Iron Throne. But Joffrey is a king of blood and iron: he will break before he bends. And blood and iron is what he will serve these usurpers!


The Lannister War Council on how to deal with the Tyrells. Hear Me Roar!


War, sex, torture, our king is truly a Renaissance man.


Joffrey eliminates the threat from the Reach and removes the Tyrells from governorship of the region, in favor of someone more compliant (the Hightowers IIRC).


The Syrio Forel event, Joffrey hires a Braavosi duelist to teach his bastard how to fight.


And that's where the playthrough comes to an end. Sort of abrupt, I know, and I left out a lot of the child-rearing events because they're sorta dull. I can include them next time.

In any case, it was fun. I'll probably make a more robust playthrough in the future.

Sunday, July 20, 2014

CK Post VI: Random Screens from a Mad King Game

WARNING: The net is dark and full of terrors. Read at your own risk.

School starts tomorrow, so expect a reduced post frequency. That said, Joffrey Part IV should be up by Tuesday.

In any case, I played Aerys Targaryen II (The Mad King) today in the Robert's Rebellion scenario. It's a nightmare trying to win against the Usurper's armies, but it's definitely doable. The basic strategy is to join up with the Reach, then beat down the Riverland and Stormland doomstacks. To add a bit of nuance to it, a related substrategy (that I used this game) is to Iron Bank/Merc and eliminate the Usurper's armies (that are just forming up) with your Crownland forces, and then meet up with the forces of the Reach and eliminate the Riverland doomstacks.

If Mace Tyrell goes full retard mode, the scenario probably won't be winnable. That's why I don't really enjoy these setpiece scenarios: allied military AI and the wars in general aren't the best parts of this game. In my opinion, it's better to build your own wars.

In any case, here are some screenshots. After Joffrey, I may post it, but it will involve sorting through hundreds of screenshots of the fighting haha.



Cause we got the fire, fire, fire, fire, yeah we got the fire, fire, fire.


And we gonna let it burn, burn, burn, burn!



The Mad King goes all Roose Bolton on this chick lol.



If you win the war with Rhaegar (or win as Aerys II and use the console to switch to Rhaegar huehue), you are rewarded with the RLJ event chain. Of course, I chose what Rhaegar would have chosen: divorcing Elia and making Lyanna his queen.

You also get a different event chain if you win as Eddard Stark (the events that happened in the novels).

Friday, July 18, 2014

CK Post V: Joffrey Part III

WARNING: The net is dark and full of spoilers. Read at your own risk.

Without further ado, Part III begins!

Where we left off.

Well that ended quickly. Also notice that Joffrey put his armor and weapons on for the upcoming battle: he is vain enough to think that his brilliant leadership wins his wars, and not his overwhelming numbers and 20+ martial generals.


The mummer's dragon is here! Unfortunately, he came after the War of the Five Kings was already over, so I doubt he will be too successful against Joffrey's armies.


Joffrey stands at the head of 28K soldiers (remember that my puppet lords in the Riverlands and Stormlands are providing the allied armies, not the Tullies or Baratheons) against the 11K of Aegon. This won't be pretty for our silver-haired friend.

Died in combat against Aegon's armies. Quite a shame. The Hound had served well. In any case, the war ended after a single battle.

Joffrey rolled a fairly high Intrigue score (I had Cersei educate him and he got a bit lucky to roll Elusive Shadow), that serves as a good defense against plots. Good thing too, Joffrey frequently ends up dead fairly quickly because a lot of people want him in the seven hells.

Seriously fk off, Iron Bank. I just spent a crapton of money paying off the Lannisters, Tyrells, and High Septon. Littlefinger really fked me good with all those loans.

Case in point.

He may not have a handle on the kingdom's finances, but he sure has a handle on Sansa. It must take some doing to seduce a woman who hates you after you murdered her family and tormented her endlessly.

It's a girl!



And now I have an excuse to torment our fine Lady Catelyn!

HUEHUEHUE


Aside from torturing the women of his fallen enemies, Joffrey also enjoys peacetime by seducing his various courtiers.


With predictable results.


We'll end here, with the Reach continuing to mount threats against us, backed by a cabal of pissed off Braavosi bankers.