Monday, August 11, 2014

Reviewing the 0.7.2 Patch

WARNING: The net is dark and full of spoilers. Read at your own risk.

http://citadel.prophpbb.com/topic6866.html

So the new patch for the Game of Thrones mod is out, I'll probably download it soon after waiting for initial reports on possible stability issues and new mechanics. But a few things of note:


Added an event where an independent King can name their daughter-heir as the heir apparent, with potential consequences

So basically you can recreate the Dance of the Dragons! For even more fun, this works best if you are playing as the Targaryen (or Blackfyre) dynasty, which does the Targaryen coin flip and makes the game quite a bit more interesting and volatile, but I guess anyone can do it haha.


- Very powerful Lords can now try to plot for a claim on their liege's title

Bringing a new meaning to the term "War of the Usurper"!

The developers say that "very powerful" means "51% or more of liege strength." In layman's terms, if you control the Reach and Westerlands and have good vassal loyalty, you can make this claim against a ruler who isn't particularly strong.

But I foresee problems happening if the Iron Throne becomes weakened after a war, and most rulers gain the ability to have this plot because the liege strength is crap. It could end in 5 different people claiming the Iron Throne, and a bunch of unrealistic wars.

I asked the developers whether this will be restricted to rulers with Ambitious/Ruthless/Greedy, but as of yet they have not responded.


- AI Lords Paramount are now slightly more likely to join rebel leaders in a mega war

Lord Paramounts (in layman's terms, the great houses like Stark, Lannister, Baratheon, etc) rarely join a rebel leader, which makes sense historically. A Lord Paramount, by definition, benefits from the status quo immensely. So why would he join a movement to create new status quo? The people who join rebels like the Daemon Blackfyre are Lords ("Counts") and High Lords ("Dukes") looking for power and glory.

In any case, I doubt this will change much, because the chance of LPs to join a rebellion are so small anyways, and any increase on a trivial base usually still leads to a trivial number. But it may make the game more interesting.


- Event chain reaving is now somewhat less dangerous

While we're at it, they should get rid of fingerbanging or whatever they call it. I have no idea why GRRM wrote the Ironborn to practice it anyways. You would think a society in which infected wounds were a big deal wouldn't engage in a dangerous activity to elicit said wounds.


- Reduced the levy and taxes gained from Pirate Dens by approx 25%
- The Pirate Invasion CB now only targets duchies (similar to vanilla holy war), and is now only usable by capable adults

The levy/tax nerf is nothing, you'll be getting most of your levies from slaves and money from raiding anyways. The other change is a more substantial nerf. Currently, Pirate Invasion CB works on the Kingdom level. This makes it a bit too easy to create New Valyria.

In any case, I think most players agreed that Aurane Waters and the pirates were overpowered, so this nerf is necessary. However, it will mostly affect the players who were trying to make massive, bizarre, ahistorical pirate empires. You're supposed to play the pirates as a small, Sparta-esque state in which helots do most of the labor, while free men fight. You're supposed to be an opportunistic raider who looks for chances to make the world fall into chaos, so you can do yet more raiding! And you'll still be able to do that after the patch.


- Cold Winters


つ ◕_◕ ༽つ GIVE WHITEWALKER つ ◕_◕ ༽つ

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